![]() ![]() If anything, the large amount of activity on screen can be at times claustrophobic, and it becomes simply too chaotic to facilitate the precision of tight movements normally required in the bullet hell genre. These stand out in the sea of objects and movements, and those little dots of colour are in many cases the difference between life and death. Bullets shot by the enemy robotics are coloured blue, where anything shot by the androids is coloured yellow. Because of the sheer chaos of the on-screen carnage, Witch Beam have been careful to ensure that the player still has a way of understanding of what’s going on. However any time the android is deactivated, she loses all of her built up weapon strength and any acquired power ups, plus the recovery time does eventually cost you precious battery time.Ĭolour is also a big aspect to the gameplay. Defeated robots will sporadically drop batteries for the player to pick up, along with power ups that boost the strength of the android. Once the battery runs out of power, the game is over. Each android can only take a certain number of hits before it is deactivated, but it can be deactivated as many times as long as the battery has power. Moving levels and levels that build around you start to appear, and these offer variables that often clash with the preciseness needed to survive a bullet hell game, which keeps you on your toes far often than it should.Īssault Android Cactus also has a different way of implementing a health bar. To start with these arenas are stock standard rectangle and circular designs, but later in the game, level design gets creative. In it, you play as members of the space police, a team of androids led by the figurehead Cactus, who, along with her female friends, battle through a spacecraft named the Genki Star to rid it of its malfunctioning robot workers.Įach level consists of surviving a constant onslaught of enemies in different arenas. Developed by Witch Beam, this is a cross between bullet hell and a twin stick shooter. If there are any naysayers out there (I’m looking at you, Australian government), who still can’t see that Australian developers produce an amazing standard of video games, they only need to look at Assault Android Cactus, the latest in a very long line of quality, made in Australia, titles that we have enjoyed this year alone. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |